Fluid dupe using CC: Tweaked
Burkino opened this issue ยท 3 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
1.2.0a
Recipe Viewer Installed
No Recipe Viewer
Environment
Singleplayer
Cross-Mod Interaction
Yes
Other Installed Mods
Advanced Peripherals
Flux Networks
Applied Energistics 2
Mekanism
GregTech
CC: Tweaked
ExtendedAE
Glodium
Expected Behavior
It should be expected that the fluid is removed from the inventory
Actual Behavior
Fluid is not removed, but is still added to another inventory
Steps to Reproduce
- Select any GregTech block that has a fluid input (input hatch, chemical reactor, etc)
- Put any fluid into the input
- Place down a computer and any fluid storage
- In the computer run
lua
and thenperipheral.call("left", "pushFluid", "right")
- Storage now has fluid, and the fluid input does not have less fluid
Additional Information
No response
this sounds like a bug in CC
like it doing the pull wrong, and using the simulated action as the one to push? unsure though
I'm having another issue which might be related, but using CC:T and Advanced Peripherals.
Using importFluidFromPeripheral
I should be able to move fluid outputs to my ME system; this seems to work for output hatches but not normal machines. Exporting fluids to the machine seems to work fine.