GregTechCEu Modern

GregTechCEu Modern

6M Downloads

Fluid dupe using CC: Tweaked

Burkino opened this issue ยท 3 comments

commented

Checked for existing issues

  • I have checked for existing issues, and have found none.

Tested latest version

  • I have checked that this occurs on the latest version.

GregTech CEu Version

1.2.0a

Recipe Viewer Installed

No Recipe Viewer

Environment

Singleplayer

Cross-Mod Interaction

Yes

Other Installed Mods

Advanced Peripherals
Flux Networks
Applied Energistics 2
Mekanism
GregTech
CC: Tweaked
ExtendedAE
Glodium

Expected Behavior

It should be expected that the fluid is removed from the inventory

Actual Behavior

Fluid is not removed, but is still added to another inventory

Steps to Reproduce

  1. Select any GregTech block that has a fluid input (input hatch, chemical reactor, etc)
  2. Put any fluid into the input
  3. Place down a computer and any fluid storage
  4. In the computer run lua and then peripheral.call("left", "pushFluid", "right")
  5. Storage now has fluid, and the fluid input does not have less fluid
    image
    image

Additional Information

No response

commented

you can't pull from inputs.

commented

this sounds like a bug in CC
like it doing the pull wrong, and using the simulated action as the one to push? unsure though

commented

I'm having another issue which might be related, but using CC:T and Advanced Peripherals.
Using importFluidFromPeripheral I should be able to move fluid outputs to my ME system; this seems to work for output hatches but not normal machines. Exporting fluids to the machine seems to work fine.