The fluid hatch locking fix have a minor bug with EMI
4dam3k opened this issue ยท 3 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
1.2.1-build_641
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
Yes
Other Installed Mods
Monifactory, but the cross-mod interaction is because of EMI
Expected Behavior
Actual Behavior
You cannot lock fluid hatches directly from EMI, you have to pin the fluid that is either created or used in a recipe so that it have "1000mb" in it's tooltip
Steps to Reproduce
- place hatch
- lock it using right side of EMI
- cry
- open random recipe with that fluid, pin the fluid
- now it works
Additional Information
At least the locking fix works, but still, that's a minor flaw
I actually believe dragging fluids from any recipe viewer into ghost slots doesn't work...
I actually believe dragging fluids from any recipe viewer into ghost slots doesn't work...
As I highlighted in the bug report, atlesst in EMI, ypu can dragg fluid from it, but only of the fluid is pinned with some type of amount of it, and since fluids on the right side of emi does not have fluid amount it cannot be dragged