GregTechCEu Modern

GregTechCEu Modern

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KubeJS Ore Discard Chance on fluid exposure

Xefyr0 opened this issue ยท 0 comments

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Cross-mod Integration

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Feature Description

Currently, GTM has KubeJS integration for control over ore generation. Part of that integration provides the option for a chance to discard the ore that would otherwise be generated if that block were to be exposed to air: vein.discardChanceOnAirExposure as it were.

This discarding option does not check for water or, I assume, any other fluid. As a result, choosing to boost ore vein density while adding a chance to discard so that veins don't look weird in caves doesn't function as desired for flooded caves. Here's what it looks like with 1.0 ore density and 0.5 chance to discard:
oregen_moment

This was tested in Minecraft 1.20.1, using GTM 1.2.3.