KubeJS Ore Discard Chance on fluid exposure
Xefyr0 opened this issue ยท 0 comments
Cross-mod Integration
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Feature Description
Currently, GTM has KubeJS integration for control over ore generation. Part of that integration provides the option for a chance to discard the ore that would otherwise be generated if that block were to be exposed to air: vein.discardChanceOnAirExposure
as it were.
This discarding option does not check for water or, I assume, any other fluid. As a result, choosing to boost ore vein density while adding a chance to discard so that veins don't look weird in caves doesn't function as desired for flooded caves. Here's what it looks like with 1.0 ore density and 0.5 chance to discard:
This was tested in Minecraft 1.20.1, using GTM 1.2.3.