AE2 blocking mode and hidden programming circuit slot conflict
xinxinsuried opened this issue · 8 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
1.4.0
Minecraft Version
1.20.1
Recipe Viewer Installed
EMI
Environment
Open to LAN
Cross-Mod Interaction
Yes
Other Installed Mods
AE2,ExtendedAe
Expected Behavior
The AE2 template provider can supply (materials and corresponding programmed circuits) to the same machine (such as Wirrell) to produce items with different circuits
Actual Behavior
After activating the blocking mode of the template provider, the machine still retains the programmed circuit from the last input, causing AE to misjudge that there is still material in the container
Steps to Reproduce
- Power supply to AE, sample supply (attached to MV Wirrell, enable blocking mode), MV Wirrell
- Write two templates
a.(3x copper ingot + 3x programmed circuit mode1 -> 6x copper_single_wire)
b.(6x copper ingot + 6x programmed circuit mode3 -> 48x fine_copper_wire)
3.First, request Copper_Sngle wire, which is working normally at this time
3.Then request fine_comper-wire, at which point the cable rolling mill still retains 3x programmed circuit mode1, but cannot function properly due to incorrect (presumably) identification of the blocking mode
Additional Information
Is there an invisible programmed circuit slot? And it was not destroyed in a timely manner after the work was completed
don't insert circuits in patterns. make separate machines for different circuit configurations.
btw above i said pattern but i meant circuit (editted but just in case you didn't see)