Game crashes on launch
ggerald-g opened this issue ยท 7 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
1.40.0
Minecraft Version
1.20.1
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
Yes
Other Installed Mods
Advancment Plaques, Alex's Mobs, Almost Unified, Amendments, Appleskin, AE2, Architectury API, Athena, Attribute Fix, bad packets, BetterF3, Botarium, Chipped, Citadel, Cloth Config API, Clumps, CoFH Core, Comforts, Configuration, Cosmetic Armor Reworked, Create, Create: New Age, Dynamic FPS, EMI, EMI Enchants, EMI Loot, EMI Trades, EMIffect, Embeddium, Embeddium(Rubidium) Extra, Entity Culling, FTB Chunks, FTB Library, FTB Teams, Farmer's Delight, Fast Leaf Decay, FastFurnace, FastSuite, FastWorkbench, FerriteCore, Framework, Goblin Traders, Iceberg, ImmediatelyFast, Item Highlighter, Jade Addons, Jade, Kotlin for Forge, KubeJS, KubeJS Additions, KubeJS Create, KubeJS Thermal, LDLib, Legendary Tooltips, Let Me Despawn, Lootr, Memory Leak Fix, Model Gap Fix, ModernFix, Moonlight Lib, Mouse Tweaks, Necrocomicon API, Not Enough Animations, Oculus, Placebo, Polymorph, Prism, Quark, Resourceful Lib, Rhino, Saturn, Searchables, Sophisticated Backpacks, Sophisticated Core, Sound Physics Remastered, spark, Starlight, Thermal (Cultivation, Dynamics, Endergy, Expansion, Extra, Foundation, Innovation), Twigs, You Shall Not Spawn, Zeta
Expected Behavior
Game launches
Actual Behavior
Game crashes
Steps to Reproduce
I wrote code in KubeJS that includes GTCEu chemicals, it launched the couple of times but I don't know what happened but it doesn't launch now. I asked CurseForge Discord and they said to post it , game crashes on every version
Additional Information
It launched the first couple of times but I don't know what happened but it doesn't launch now. I asked CurseForge Discord and they said to post it. Game crashes on every version I had to check that box or else I couldn't have posted it.
oh, you're trying to check if a material has a property in the material registration event. don't do that.
do it in GTCEuStartupEvents.materialModification
instead, that fires after all materials are registered.
use the event I mentioned to do modifications to materials instead of GTCEuStartupEvents.registry('gtceu:material'
.