Tiered component textures not matching materials
Xefyr0 opened this issue ยท 1 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
1.4.0
Minecraft Version
1.20.1
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
None. Just GTCEU and EMI
Expected Behavior
Tiered item & block textures match the colors of materials used to make them, as with (for example) most motors & all machine hulls
Actual Behavior
Textures mismatch components on:
All ZPM components. Osmiridium is not lavender and for some reason the Sensor and Field Generator use Naquadah Alloy frames & plates unlike the pattern established by other components of the same tier and other Field Generators and Sensors of other tiers
UV sensor's tip has a color more resembling the white of a Quantum Star rather than the dark blue of a Gravi star. The Field generator does get this right for some reason
IV, LuV, ZPM, UV emitters (The color of each part of the emitter texture isn't consistent with the color of the types of the materials used in the recipe)
LV Conveyor uses Tin cables, which are not orange
Medium Naquadria Battery Hulls (ZPM Battery hulls) are dark green despite using cyan-colored Europium plates
IV, LuV, ZPM voltage coils' textures' wire don't match the color of the fine wire used in their recipes
Empty Tier II Capacitor (Battery) and the filled LuV and ZPM lapotronic versions also don't quite match the colors of their ingredients
Steps to Reproduce
- Open up a clean instance of GTCEU Modern with EMI
- Look at the textures & recipes of the components listed above
Additional Information
Titanium is also more saturated than it is on EV machines & components, but this is already addressed in #1828