[1.20.1] Unable to read visual prospector vein info in Journeymap when there are multiple veins in a chunk.
tomprince opened this issue ยท 1 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
1.5.1
Minecraft Version
1.20.1
Recipe Viewer Installed
None
Environment
Creative Singleplayer
Cross-Mod Interaction
Yes
Other Installed Mods
- architectury-9.2.14-forge
- gtceu-1.20.1-1.5.1
- journeymap-1.20.1-5.10.3-forge
- kubejs-forge-2001.6.5-build.16
- rhino-forge-2001.2.3-build.6
Expected Behavior
Expected to be able to read all the vein information. It would also be nice to see the representative ores for each vein.
Actual Behavior
Tooltips for each vein are displayed in an overlapping manner that makes them all unreadable.
Steps to Reproduce
- Install kubejs and journeymap.
- Add the following worldgen kubejs server script. (Extracted from monifactory 0.10.1)
// Increase vein density
GTCEuServerEvents.oreVeins(event => {
event.modifyAll((id, vein) => {
vein.density(0.8)
vein.discardChanceOnAirExposure(0.3)
})
})
- Create a new world.
- Prospect a ore vein (e.g. get a prospector and open it).
- Open journeymap (default key
J
). - Open option and enable "Show Ore Veins" under Addons > Prospection Layers.
- Hover over one of the displayed veins.
Additional Information
It appears that monifactory is generating two ore veins in each (most?) ore chunks.