World corrupting bug involving large fractionating distilleries
TimMayr opened this issue ยท 2 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
v1.6.1
Minecraft Version
1.20.1 Forge
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
Occurs in Mod dev environment
Expected Behavior
Not entirely sure. Probably nothing.
Actual Behavior
The game crashed and the world isn't recoverable
Steps to Reproduce
- Build a large fractionating distillery
- No extra layers, no output hatches at the top
- Dual input & output in the level under the controller block
- Supply power
- Make sure it is in Distillery Tower mode
- Set the circuit of the input hatch to 3
- Input a Bucket of raw oil
Additional Information
After a bit of snooping around in the source code, it seems like during DistillationTowerMachine#onStructureFormed a problem occurs. It expects all output hatches to be located above the controller, leading to a negative index getting selected from the parts list. This results in the outputs list being null, and a subsequent error in DistillationTowerMachine.DistillationTowerLogic#applyFluidOutputs when it tries to get outputs.size().
There seems to be something related going on on version 1.4.1 in 1.21.1, except that you need an output hatch in the regular position, and a dual output hatch underneath the controller. Instead of crashing, the input doesn't get consumed, but the output gets produced, and put in the lower output hatch.