Gregtech 1.20.1 crashes on Quilt
whyareyoulookingatthis opened this issue · 8 comments
GregTech CEu Version
1.0.11.b-build_168
Recipe Viewer Installed
No Recipe Viewer
Environment
Singleplayer
Cross-Mod Interaction
No
Expected Behavior
Expected to launch the game.
Actual Behavior
The game crashed before loading to the title screen
Steps to Reproduce
- Install Gregtech 1.0.11.b-build_168, Quilted Fabric API 7.2.1+0.88.0-1.20.1 and Quilt Loader 0.21.0-beta.2
- Launch the game.
Minecraft will crash before loading the title screen.
Additional Information
https://mclo.gs/fLpmWLE
Used MixinTrace for this log but the crash still happens without MixinTrace.
I suffer from similar however, I'm running the following.
Latest version of Quilt for 1.20.1
0.21.0-beta.4
Quilt Fabric Api:
QFAPI 7.2.2 and QSL 6.1.2
Latest Version of Greg:
GregTechCEu 1.20.1-1.0.12.e-fabric
It won't crash on loading Quilt like Beta 2 on trying to launch the game.
I can generate the world just fine, and run it. The issue comes from relaunching and trying to use the world. It crashes shortly after from affected chunk generation. Seemingly from jungle bamboo. I'm not running any other mods besides those two during testing. I have ran it in my main and the same pretty much happens.
Previously it the result of crashes was different and related to the warden's biome and blocks. Though those were previous versions. Those seem resolved now. It's just weird how it changes.
Stock Quilt Beta 4:
Crash:
crash-2023-09-22_12.05.08-server.txt
Log:
latest.log
Main mod pack:
Crash:
crash-2023-09-22_11.46.41-server.txt
Log:
latest.log
Possibly a bug in QFAPI considering it doesn't crash on FAPI—will look into this in a moment to see if it can be fixed on the QFAPI end or if it's something that GTCE Modern needs to fix themselves
Can't replicate the first crash on GTCEU Modern 1.0.12.e
+ QLoader 0.20.2
+ QFAPI 7.2.2+0.88.1-1.20.1
Second crash replicated. Going to test against FAPI to make sure it's a QFAPI specific bug...
Yup, crash doesn't occur under QLoader + FAPI. Going to try sticking it under a debugger to see if I can figure out what's wrong.
It's due to something odd going on in the way features are added to biomes. Not sure whose side it's actually on, but I'm leaning towards it being a very obscure bug in QSL.
It's due to something odd going on in the way features are added to biomes. Not sure whose side it's actually on, but I'm leaning towards it being a very obscure bug in QSL.
HAHA NOPE IT'S WORSE
Whatever this bug is, it's not due to solely QSL, considering #409 exists—QSL just makes it happen consistently in non-superflat worlds, while a mod has to do whatever causes the crash to happen with pure FAPI