
Hatch Fluid deletion
Closed this issue ยท 1 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
7.1.0
Minecraft Version
1.20.1 Forge
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
Sky of Grind
Expected Behavior
Fluids fill up hatches or get pulled to stocking hatches and the recipe starts, then completes as normal.
Actual Behavior
Fluids placed in hatches that can be consumed for a recipe will only fill to half of required, get consumed/deleted, and the recipe will not start. The recipe will start if recipes are inserted into a machine via a pattern buffer. https://youtu.be/CdFnpXrpKsI Attached is a video of a distillation tower being filled with liquid ender air. The outputs that are already there were from a successful run when filled to above the threshold (>200b). Recipes will run normally as long as the amount of fluid in the hatch does not drop below the amount required for a recipe.
Steps to Reproduce
1.) assemble any multiblock machine that uses fluids to run a recipe (easiest to reproduce with a distillation tower)
2.) ensure all other recipe ingredients are present
3.) SLOWLY fill the input hatch with required liquid
4.) liquid should be consumed when half of the amount stated in recipe is present in hatch, but recipe will not run.
Additional Information
No response
Still not working in latest snapshot for worlds made prior to version 7.0.0. Creation of new world has the bug fixed. Fluids work in all worlds in 7.1.0 snapshot ec17193.