
Block diodes reset their amp throughput render upon world reload
Closed this issue ยท 1 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
7.1.1-PR3624
Minecraft Version
1.20.1 Forge
Recipe Viewer Installed
EMI
Environment
Singleplayer
Cross-Mod Interaction
No
Other Installed Mods
Sky of Grind
Expected Behavior
Block diodes maintain their amp throughput settings in between world loads.
Actual Behavior
Diodes reset to 1 amp upon reloging into the world. https://youtu.be/4_TebR9yFeE
Steps to Reproduce
1.) place diode in world
2.) adjust value to any except 1 amp
3.) exit world
4.) re-enter world
Additional Information
No response
I tried to reproduce this just now.
Debug Scanner confirms that the Diode block does actually save its Amp setting (and your demonstration video actually shows that it does, because your first mallet hit cycles it from [16] -> 1, both initially and after reload).
However, the block renderer is not handed the loaded amp setting, so the diode block visually appears to be back in 1A mode until malleted.