Power Stalling rework nerfs to Solar Boilers; Lack of Steam storage
DilithiumThoride opened this issue ยท 1 comments
Cross-mod Integration
No response
Minecraft Version
1.20.1 Forge
Feature Description
as discussed here, the rework to Power Stalling actually nerfs Solar Panels and Boilers much more heavily than was likely intended.
Prior to the rework, Solar fed machines during a rain storm would enter power stall and pause until the storm ended, and then slowly come online again.
Post rework, Solar fed machines fully shut down during the storm, and must all be manually reactivated once the sun is back.
I'm not directly concerned about this for Solar Panels as those have never been a mainline power source, but Solar Boilers often are during Steam and LV.
And this issue raises a second issue with the mod's early tech tree: We have no means of buffering Steam until after Steam stops being relevant as a power source.
- Large Wooden Tank can't hold steam (or at least, it shouldn't)
- Bronze Drums only hold a few seconds of steam each
- Large Steel Tank costs a huge amount of Steel that would be better invested in LV machines
- Super Tanks are mid-LV and around when Steam starts becoming too cumbersome to transfer with pipes
Past versions and packs had things like the Railcraft Iron Tank which could be viably used to buffer a night or a storm's worth of Solar Steam, but the absence of something like that feels like a hole in our current tech tree.
I really dislike the new changes to power stalling.
It causes a number of headaches if a section of your network is overloaded temporarily (e.g. if oreproc starts running) and random machines start deciding to shut off. I know it's partially a skill issue but I don't think machines should ever manually shut off without redstone control/manual intervention.
If anything, they should go into a standby state where they pause processing until the energy buffer refills or something. At least make it in a way that the machines can automatically recover when power is restored.