Processing Array Overclocking Strange Behaviour
YiRanMushroom opened this issue ยท 0 comments
GregTech CEu Version
1.1.0.a-build_432
Recipe Viewer Installed
None
Environment
Singleplayer
Cross-Mod Interaction
No
Expected Behavior
When put a machine into the Processing Array, you need to manually select the overclocking tier of the Processing Array, and the tier that can be selected is not restricted or even correspond to the tier of the inner machine. For example if you put a LV tier machine in it, you can still select tier that is bigger than LV, but if you put a machine that is UV tier, you can still overclock it to IV (in an iv processing array, and the tier will not become uv). I don't know if these two property are intended, but I think they are not very hard to fix.
Actual Behavior
As mentioned above.
Steps to Reproduce
As mentioned above.
Additional Information
I think you can check the machine's tier when the recipe is updated, and properly overwrite getMaxOverclockTier, could potentially fix this problem.