Controlling machines with ComputerCraft
Burkino opened this issue ยท 1 comments
Cross-mod Integration
CC: Tweaked
Feature Description
I would like for there to be a way to control Greg machines through ComputerCraft. Specifically, I want to control the programmed circuit; however more control (working, overclock, etc) would be nice. Being able to read the same data as an advanced activity detector cover and energy detector cover would make for some cool monitor displays.
getProgrammedCircuit() -> nil|0-32
setProgrammedCircuit(nil|0-32)
getWorking() -> true|false
setWorking(true|false)
While waiting for an official integration, you can use the KubeJS + CC: Tweaked mod that just got released (full disclosure: I contributed to porting it into 1.20.1).
There are GTCEu script examples in the main README. The methods you asked for are among them (except they will return -1
instead of nil
when there is no circuit).
I'd be happy to read your feedback if you happen to use it! Even better if you develop some others of your own.
(CC: @kryj)