Electric Blast Furnace consuming an item and not starting
EntityIridescent opened this issue · 1 comments
Checked for existing issues
- I have checked for existing issues, and have found none.
Tested latest version
- I have checked that this occurs on the latest version.
GregTech CEu Version
v1.1.3b
Recipe Viewer Installed
JEI
Environment
Singleplayer
Cross-Mod Interaction
Unsure
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Expected Behavior
The Electric Blast Furnace should consume the right amount of items per recipe, and yield the final result after the given energy and time requirements.
Actual Behavior
The EBF starts and is in the on state, but not consuming energy or time, but still the resources. This still happens until the EBF is filled with more of the reactant, which it then promptly consumes without yielding a product.
Steps to Reproduce
- Create the EBF multiblock
- Supply it with sufficient power and resources
- Turn the furnace on
- Materials are lost
Additional Information
No response
for now try changing the following setting to false in the gtceu config, has worked for other multiblock issues
asyncRecipeSearching: to false
I had a custom multiblock doing the same thing, it would consume an input item, start running, but not actually progress in time, this config change fixed that, along with some Large Turbine issues and other stuff