GregTechCEu Modern

GregTechCEu Modern

6M Downloads

Electric Blast Furnace consuming an item and not starting

EntityIridescent opened this issue · 1 comments

commented

Checked for existing issues

  • I have checked for existing issues, and have found none.

Tested latest version

  • I have checked that this occurs on the latest version.

GregTech CEu Version

v1.1.3b

Recipe Viewer Installed

JEI

Environment

Singleplayer

Cross-Mod Interaction

Unsure

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Expected Behavior

The Electric Blast Furnace should consume the right amount of items per recipe, and yield the final result after the given energy and time requirements.

Actual Behavior

The EBF starts and is in the on state, but not consuming energy or time, but still the resources. This still happens until the EBF is filled with more of the reactant, which it then promptly consumes without yielding a product.

Steps to Reproduce

  1. Create the EBF multiblock
  2. Supply it with sufficient power and resources
  3. Turn the furnace on
  4. Materials are lost

Additional Information

No response

commented

for now try changing the following setting to false in the gtceu config, has worked for other multiblock issues

asyncRecipeSearching: to false

I had a custom multiblock doing the same thing, it would consume an input item, start running, but not actually progress in time, this config change fixed that, along with some Large Turbine issues and other stuff