Setting spawn rate to 0 wont stop mob from spawning
IvanNSBS opened this issue ยท 8 comments
I can confirm that this works in singleplayer. I cannot confirm if it works in multiplayer though.
Perhaps restarting the server could do the trick after making changes to the config.
Can confirm. Altering the spawn values ranging between 1 and 100 doesn't seem to have effect. I tested this in a snow biome where selkies prevented me from starting the game by overwhelming force/numbers. Really love the mobs, but would like them to be much more rare.
Yes, the spawn rate configs is the main reason we haven't implemented this in our modpack.
Can confirm, in a server/client environment, am getting way too many mobs, configs have no effect. Neither does placing talismans