Growthcraft Community Edition

Growthcraft Community Edition

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[1.12.2 feature suggestion] More Bottle stuff

Ooferine opened this issue ยท 1 comments

commented

So now we have the bottle revamp in place, I wish to push it further. This ticket contains in depth description about how the new bottle will act.

Crafting:
cork tree: a new type of tree, can strip bark off with and axe and it will grow back overtime.
cork bark: base material for wine cork. Boil it in a boiler to get...
boiled cork bark: put it in a puncher to punch...
wine cork: final product.

wine bottle: crafted with a bottle and a cork. Isn't dependent on vanilla bottles anymore, just a new fluid container and can be used in the Immersive Enginnering bottling machine.

Usage:
As it used to be, right click a filled fermentation barrel with a corked bottle to fill it up. However, it will have some new properties.

left click on any blocks or mobs will break the bottle (empty and filled alike), turning it into broken bottle. It will cause one heart more damage and can only be used 3 times before it breaks.

shift + right click with a filled bottle will remove the cork, some beverages will eject bobbles, giving a knockback effect. hold right click with a uncorked filled bottle will consume it.

some details
The bottle will have a greenish 3d model like those in the wine rack concept.
Since its impossible to see the contents, a tag on the bottle whose color represents the beverage inside would be nice.
Empty bottles will render without a cork, which will appear when the bottle is filled.

commented

Another crazy and unlikely idea:
goblets and mugs

They can be placed as a block, and right clicking it with an opened and filled bottle will fill it with whatever is in the bottle.
right click with empty hand will then consume it, leaving an empty goblet/mug.

Different from drinking directly from a bottle, drinking from the said containers will shorten/weaken the effect and have lower chance of getting tipsy.