Optimized villager attacks
TatleCat opened this issue ยท 1 comments
Suppose the villager's attack radius is 3
Currently, players who enter this range will be attacked immediately
and exit this distance thereafter, but the player can't
Causes the player to feel that the villagers' attack range is too long
Can it be changed to if the target is a player
Delay the attack when it reaches the attack radius of >2/2.5
Attack immediately upon <2/2.5
Or simply shorten the attack range of the villagers?
This is more conducive to the player's habits or combos
Otherwise, it's really turn-based...
In addition, I hope that there will be less AI stagnation among the villagers