Guard Villagers (Fabric/Quilt)

Guard Villagers (Fabric/Quilt)

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Clerics do not heal injured villagers/guards; smiths do not repair iron golems after saving and reloading (Issue not resolved)

omeggga opened this issue ยท 5 comments

commented

Title. To reproduce this issue make a cleric and/or a smith.

If testing a cleric, spawn a villager near the cleric then injure the newly-spawned villager until the cleric interevenes. Once he's finished healing, save and quit, then rejoin the world. Injure the villager once again to near-death conditions, the cleric is supposed to heal the villager but does not.

If tesing a smith, spawn a golem near the smith then injure the newly-spawned golem until the smith interevenes. Once he's finished healing, save and quit, then rejoin the world. Injure the golem once again to near-death conditions, the smith is supposed to heal the golem but does not.

This issue persists, it is not resolved at all despite your closure.

commented

Not sure if this is connected, but one of my armorers randomly stopped fixing the guars' armor. No idea why and when this happened.

commented

Updated to 1.1.2 and have been in the village for several in-game days, with the injured golem trapped in the same area as the three blacksmiths, two of which are now masters. Despite the optimistic-yet-cryptic "fixed everything" changelog note, this bug has, unfortunately, not been fixed, and my golem remains injured...

In a creative world I have determined that newly spawned smiths and clerics will heal existing golems and villagers repeatedly, until the game is saved and restarted, in which case you need to spawn/breed a new cleric/smith (becoming unemployed and reemployed does not count, even if it is not the same job as before)

commented

I'm playing BetterMC 1.19.2 modpack (edit: see below) and am having the same issue. Neither the weaponsmith nor the toolsmith are healing the Guards golem. The config is set for "Blacksmith" to heal golems, so I thought it would include armorer, weaponsmith and toolsmiths.

Edit: added an armorer to my smithing menagerie but Vr. Hamze Wolfmane the Armorer is also ignoring poor RB5X's dire plight.

Edit the second: I thought to check the version, and despite BetterMC pushing an update yesterday, the modpack is still using the 1.0.16 version of Guard Villagers.

commented

Today's experiment was "recreation of the issue with a new instance where this mod and dependencies are the only things installed".

Exactly as described before, smith and cleric villagers who are saved with the world do not resume the custom AI behaviors when the world is reloaded.

Minecraft 1.19.2
Fabric 0.14.19
Fabric API 0.76.0
MidnightLib Fabric 1.0.0
Guard Villagers 1.1.2

commented

Not sure if this is connected, but one of my armorers randomly stopped fixing the guars' armor. No idea why and when this happened.

Further experiment in the single-mod world indicates that armorers fix armor only up to about 2/3rds, but they do so even when they won't repair golems. Opened and closed a new issue

#63