Guard Villagers

Guard Villagers

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[Suggestion] Whitelist of attackable entities

lynnpye opened this issue ยท 1 comments

commented

What do you think of implementing a configuration option for a modpack developer to provide a list of entities that the guards will attack on sight, independent of your current checks e.g. for an entity derived from Enemy.

In my specific case I have both Guard Villagers and Enemy Expansion. Enemy Expansion introduces, among other things, an entity called a Meature. It derives from TamableEntity and so does not get targeted, but by default they are hostile. I would like it if the guards were able to attack them but at the moment they are, of course, just ignored.

commented

Closing because a) this place is for bugs not suggestions and b) you implemented this for 1.20 (I'm still on 1.19.2).