[Suggestion] Whitelist of attackable entities
lynnpye opened this issue ยท 1 comments
What do you think of implementing a configuration option for a modpack developer to provide a list of entities that the guards will attack on sight, independent of your current checks e.g. for an entity derived from Enemy.
In my specific case I have both Guard Villagers and Enemy Expansion. Enemy Expansion introduces, among other things, an entity called a Meature. It derives from TamableEntity and so does not get targeted, but by default they are hostile. I would like it if the guards were able to attack them but at the moment they are, of course, just ignored.