[1.21] [Neoforge] update to breaking neo changes for damage events
ffuentesm opened this issue ยท 0 comments
New Neoforge 21.0.31 made the following changes to damage events:
import net.neoforged.neoforge.event.entity.living.LivingHurtEvent;
import net.neoforged.neoforge.event.entity.living.LivingIncomingDamageEvent;
public static void dodge(LivingHurtEvent event) {
public static void dodge(LivingIncomingDamageEvent event) {
public static void livingDamageEvent(LivingDamageEvent event) {
if (!(event.getSource().getEntity() instanceof Player player))
public static void livingDamageEvent(LivingIncomingDamageEvent event) {
if (!(event.getEntity() instanceof Player player))