Guard animation/model rendering may be broken with Optifine Render Regions
Kaleidio opened this issue ยท 2 comments
Currently investigating an issue with mob spawning where, if Render Regions is on, there is a stateleak leading to it spamming "opengl error 1281 value must be neither zero nor negative."
My two suspected mods are Improved Mobs and Guard Villagers. I'm still actively searching but I did notice you added custom mob rendering that seems new to me. So I sent this here to see if you might need to clean up your rendering code.
I know it can be frustrating to deal with Optifine but I'm here to test anything or give suggestions if you wish. Thanks
This was probably just a bug with optifines first 1.17 release not adapting itself well to the new rendering system.