
Disabling the features.chunk_rendering mixin causes a crash
tofodroid opened this issue ยท 1 comments
Reproduction Steps
Create a new Forge installation (I'm using 36.2.8) and add only Halogen. Edit the sodium-options.properties file to look like:
# This is the configuration file for Sodium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/sodium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.
#
# Uncomment below line for vanilla seed gen parity
# mixin.gen.fast_layer_sampling=false
#
# Comment out or remove the below line to enable Lithium
# Lithium pathfinding conflicts with some mods such as More Villagers
mixin.ai=false
mixin.features.chunk_rendering=false
Try to load single player world and the game will crash prior to joining the world.
Crash Report File
[Optional] Server/Client logs
N/A
Mods list
Forge: 36.2.8
Halogen: sodium-forge-2.9.10+rev.ea6353c.jar (latest)
Additional Information
I was attempting to resolve an issue I've noticed when using the mod I develop alongside Halogen where recolored blocks are not rendering properly (same issue as #178). Haven't yet found a fix on my end for it so was disabling mixins until stuff worked but ran into this issue in the process.
Some additional findings - This was the minimal set of feature mixins I could disable to get things working:
mixin.features.chunk_rendering=false
mixin.features.entity=false
mixin.features.particle=false
mixin.features.debug=false
Side-note: I didn't have to disable debug to get my world open but when I hit F3 it caused the same "Renderer not initialized" crash to happen unless I also disabled that mixin.