Hardcore Questing Mode [FORGE/FABRIC]

Hardcore Questing Mode [FORGE/FABRIC]

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[Request] Add Break/Place conditions

TerdyTheTerd opened this issue · 4 comments

commented

Was wondering if you could add a block break/block place condition, so say to unlock the reward for a quest you have to mine 500 stone (I know this could be done with the consume condition, but if another player hands someone 500 stone then it unlocks) Same with placing, so if I wanted to make a quest that unlocks reputation for a builder I would like to set a requirement to place say 100 oak planks and 50 bricks. Not sure how easy this would be as you would need to hook into forge events for block breakage/placement, which I believe they already return player values. Then you would need to store the data, something simple, say a string for the quest name (or unique id) then the quantity, and store it per player uuid. Then the condition would just read the file upon manual submit and check if value is >= set value. Just my two cents.

commented

+1 for this idea. Our modpack has a sub-tree of quests that are a sort of "punishment" for the player's actions, and some are intentionally tedious. Having to mine up 500 new Stone blocks yourself would fit right in.

commented

@lorddusk Just wondering if the devs are still active, this mod is already amazing but could be so much better with small features added

commented

Im working on 1.8.9 and that is taking up ALL my free time. That's all I'm
going to say for now.

On Sat, Feb 6, 2016 at 1:29 PM, TerdyTheTerd [email protected]
wrote:

@lorddusk https://github.com/lorddusk Just wondering if the devs are
still active, this mod is already amazing but could be so much better with
small features added


Reply to this email directly or view it on GitHub
#151 (comment).

commented

See #419 for more thoughts.