Hardcore Questing Mode [FORGE/FABRIC]

Hardcore Questing Mode [FORGE/FABRIC]

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[Feature Request] NEI integration

HenryLoenwind opened this issue · 14 comments

commented

Just support for R and U when hovering over an item would really be helpful. You almost always have to look up how to craft a required item, and closing the quest book (why doesn't the inventory key do that, btw?), opening your inventory, right-clicking into the search box and typing the name of the item (that you hopefully remembered correctly) is getting annoying very fast.

commented

2nd, that would be awesome to have.

commented

The GUI isn't supported by NEI, so making NEI work with HQM is quite the
task, it's still on my list, just not very high.
On Nov 3, 2015 1:27 AM, "Henry Loenwind" [email protected] wrote:

Just support for R and U when hovering over an item would really be
helpful. You almost always have to look up how to craft a required item,
and closing the quest book (why doesn't the inventory key do that, btw?),
opening your inventory, right-clicking into the search box and typing the
name of the item (that you hopefully remembered correctly) is getting
annoying very fast.


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#49.

commented

Close the GUI, open another one with just a slot and itemstack, move the mouse over the slot and re-fire the keyboard event? Auto-close the mini-GUI when NEI returns control to it (and maybe even re-open the book).

Just a random idea.

commented

@HenryLoenwind that would be one of the worst ways to implement it. If you have no clue how things work don't try to say clever stuff.

commented

I should have time tonight - I think I can probably get this working

commented

@hilburn k then I won't spend time on it

commented

This would be fantastic!

commented

Update - think I have it, just need to do some more testing tomorrow

commented

Ok so, there are kind of 2 routes to solve this - one is much more invasive but allows NEI to re-open the quest book when you're done recipe surfing (honestly not sure that this won't break things, will need a fair amount of testing). Option B is far easier to implement, but means when you close the recipe gui you need to reopen the book.

Thoughts?

commented

I think B is enough really. People need to close the book to look for a
recipe now, you took out the middle step.
On Nov 5, 2015 10:09 AM, "hilburn" [email protected] wrote:

Ok so, there are kind of 2 routes to solve this - one is much more
invasive but allows NEI to re-open the quest book when you're done recipe
surfing (honestly not sure that this won't break things, will need a fair
amount of testing). Option B is far easier to implement, but means when you
close the recipe gui you need to reopen the book.

Thoughts?


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#49 (comment).

commented

Option B seems fine yeah

commented

Option B is super.

commented

no need to reopen the book in my eyes. I'm not sure I'd make it do it even if it was easy.

commented

Will be in the 4.4 release tomorrow.