Bug neoforge networking
kittech0 opened this issue ยท 8 comments
Describe the bug
Not compatible with latest neoforge version (20.4.142-beta) with networking
Stacktrace and logs
https://gist.github.com/NeoCamelot/6b30b7fb7861991ac0eadbcafb0a3ed3
Thanks for the report, I'll try to fix it as soon as I can, but I'm currently very busy with a lot of other stuff.
In the mean time, is it strictly necessary to play on the latest NeoForge build? You could try lowering the version until it works again for the time being.
Thanks for the report, I'll try to fix it as soon as I can, but I'm currently very busy with a lot of other stuff. In the mean time, is it strictly necessary to play on the latest NeoForge build? You could try lowering the version until it works again for the time being.
SimpleChannel no longer exists past 20.4.70-beta. Was the reason it was registered to have the mod not show a red X when connecting to a server if the client is missing the mod? If so that should already be handled by having displayTest="IGNORE_SERVER_VERSION"
in the mods.toml making it safe to remove the SimpleChannel stuff
As you said, the red X comes from the mods.toml property.
However, that only checks whether the mod is installed on the correct sides (in the case of HWE it can be on server and it's optional on the client, it will show the red X only when it's on the client but not on the server).
The channel stuff was to check whether the version of the mod on the server is compatible with the optional version on the client, so it can't just be removed.
Anyway, most likely by the end of this week I will have time to fix this, but no promises.
Yeah, all 1.20.4 versions will have the same error because I used an older NeoForge version to build them, thanks for reporting though.