Hbm's Nuclear Tech Mod but its a different version

Hbm's Nuclear Tech Mod but its a different version

6.2k Downloads

You had one fucking Job... (bug)

Shibva opened this issue ยท 7 comments

commented

And you couldn't even get zat right
image

The Bug: there seems to be an error with the Tesla coil armor attachment upgrade rendering in the wrong spot when its placed on an armor stand (Travelers Gear)

on another note the Tesla bolts dont render when it attacks entites when you wear it
image

commented

my guy acting like the tesla backpack is the mods main fucking feature

commented

but no ill put it in the mods bug-reports page ๐Ÿ˜Ž

commented

What the bobert himself said

"yeah i've seen that
haven't bothered to reply
like
armor attachments aren't even supposed to render on non-players
it's just that one mod that fucks up rotation for their dummy player
and the arc renderer was left out on purpose"

commented

he wont write a patch for travelers gear, plus the arc renderer was left out for a reason.

commented

alright, at least have them share what methods they use to render the armor so that it could possably be made invisable when on such stand for the HBM end

commented

Armor attachments are part of the player rendering event which relies on a player actually wearing the armor. It seems like TG is rendering the armor stand with an invisible dummy player unlike BilbioCraft which just renders the ModelBiped outright, hence why armor mods aren't present. It just seems like the dummy player isn't positioned right, causing the mods being placed in weird places. While I can fix that, it's so much of a fringe-case non-issue that I'm not going to spend any time trying to solve this, you may consider this an unintentional easter egg for all I care.

And let's be real, having the coil come out of the guy's face is hilarious.

commented

... thats so true
the guy had one job XD