Hbm's Nuclear Tech Mod but its a different version

Hbm's Nuclear Tech Mod but its a different version

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Sound machine problem

dima112fin opened this issue ยท 6 comments

commented

when a mechanism is working (for example, a boiler or an engine), and if you leave the world and enter back, the sound of the mechanism will remain regardless of whether the mechanism is working or not, and in order for the sound to go away, you need to turn off the mechanism and re-enter the world.

mod version
[HBM-NTM-.1.0.27_X5193.jar]

I use google translate

commented

Mod list?

commented

image

My first guess, although it could be any of your 15 core and performance mods because those are well known to break random stuff.

commented

I downloaded these mods for fix this problem, but I'll try to delete them and see.

commented

i disabled mods no effect

commented

I know for sure that optifine has a sound problem due to tileentity "optimizations".

If you die next to a loaded tileentity, then after respawning the sound from the tileentity will be doubled + play regardless of whether the tileentity is loaded or not.

This will be until you re-enter the world.

I think it looks like that, so try deleting optifine (and if possible use Angelica)