Hbm's Nuclear Tech Mod but its a different version

Hbm's Nuclear Tech Mod but its a different version

6.3k Downloads

RBMK Heat values become stuck

TheChosenIndividual opened this issue ยท 2 comments

commented

Making an RBMKP-2400 i realized that, after shutting down the reactor, the heat value on some columns in the DODD was stuck, despite no new heat being created, it doesnt work with fuel rods and it doesnt affect the RBMK's performance, it only affects DODD display, so i'd say its a bit of a display bug

commented

Can you get an image of this? Is it just the heat values or is it all values on the DODD interface?

commented

Can you get an image of this? Is it just the heat values or is it all values on the DODD interface?

Did i not post the picture? oh man, anyway here it is
Captura de pantalla 2025-01-13 195722
as you can see all control rods are fully inserted, and residual heat/self-igniting rods arent able to produce such high heat, it doesnt seem that the bug applies to ALL DODD data values, that i know its just heat, however another strange thing i discovered is that it works with some columns, and not with others, fuel rods for example arent affected, and...for some reason now i cant replicate it? I just woke up this morning and it wont happen now...hang on, im doing further testing

Edit: Further testing reveals a specific method to make the glitch happen: You need to press the RBMK's Emergency AZ-5 button, and while the rods are being inserted, you must not bring up ANY DODD GUI, checking the reactor after reveals all the heat values stuck, also, contrary to my earlier post, fuel rods DO seem to be affected this time, all columns are, in fact, but they dont have one consistent heat value that they're all stuck at, instead it seems like the game gets confused while updating DODD somewhere in the AZ-5 procedure, and the error causes values to get stuck, additionally, the column that was used to ignite the reaction also has stuck f_heat, xenon and yield values