Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

1M Downloads

Some visual bugs and well, some annoying ones

CorporalRaymond opened this issue · 9 comments

commented

grafik

For some reason instead of i your version of the mod uses the dotless ı which breaks localization and resource loading. Did you compile that version yourself or are you using one of the releases? If so, what's the MD5 hash of your version?

commented

The MD5 matches so the file shouldn't be damaged or altered in any way. Perhaps it's another mod interfering with it somehow?

commented

Looks like everything with an 'i' is broken, not sure what could cause an issue like that. I'd assume another mod is breaking something in localization, but you mentioned running it standalone.

commented

I think I figured it out

all of these items use the ItemEnumMulti base class which generates both the name and texture string out of the enum's name, for example STEEL_DIAMOND for the diamond-tipped steel drill. To turn that enum name into a texture name, it runs toLowerCase() with no parameters which implies system locale, which means that in languages where there is separate dotted and dotless is, DIAMOND turns into dıamond. This should be easy to fix by specifying a default locale (for example US) to run the method with.

commented

As for the reactor thing, those depleted rods were removed a while back when all the items were unified, I might just add them back in so that the manual unloading works again.

commented

If there is an auto unload, how do I do it?

commented

Fixed in X4606.