FEnSU can overfill causing the power to go back to 0 and causing visual glitch
sb122 opened this issue ยท 3 comments
The FEnSU uses the maximum long
limit as the maximum power, so overfilling it can cause some large problems (causing the float value to overflow and break textures/values). It's not easy to fill up the FEnSU though, and there's not much of a way to fix the issue other than decreasing the maximum power storage.
Should be fixed in the most recent version, DFC beams now have a cap on how strong they can be, preventing overflows and negative values. Hasn't been tested with binary star setups so I'm leaving it open until I get confirmation.
Wouldn't it be better to decrease the power buffer to like 9.20EHE, rather than putting a cap on DFC beams? Even with a high energy field jammer they cannot generate more than 10.8PHE/t, which is capped by the size of the core's tanks. Perhaps shrinking FEnSU's power buffer a little bit could also fix the problem...