tiny tots leave light levels behind
IbramGaunt28 opened this issue · 7 comments
i noticed that places where a tiny tots nukes explode there is a permanent light source left behind. I notice dit playing a snow world.
i didn't test it with other nuclear explosions. And updates don't always help. freezing the area with the cryolator it doesn't make it go away.
Alright I've tested quite a few nukes on a snowy superflat and it is indeed only the tiny tots that cause it. Other incendiary explosions and even mini nukes which summon multiple explosions of the exact same type are seemingly unaffected by the issue. I suppose the slight delay between the tots exposing somehow messes with the light updates.
It does, I'm just thinking that the slight delay between tiny tots hitting somehow messes with the lighting updates. Singular explosions of any kind (even 40mm nukes which are identical to a singular tot) and explosions that happen within the same tick are not affected.
My suspicion held true, the proto MIRV also suffers from this when using low yield mukes (singular explosion but slightly bigger than tots) and regular mukes (5 total explosions that happen at once).