Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

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tiny tots leave light levels behind

IbramGaunt28 opened this issue · 7 comments

commented

i noticed that places where a tiny tots nukes explode there is a permanent light source left behind. I notice dit playing a snow world.

commented
commented

i didn't test it with other nuclear explosions. And updates don't always help. freezing the area with the cryolator it doesn't make it go away.

commented

Alright I've tested quite a few nukes on a snowy superflat and it is indeed only the tiny tots that cause it. Other incendiary explosions and even mini nukes which summon multiple explosions of the exact same type are seemingly unaffected by the issue. I suppose the slight delay between the tots exposing somehow messes with the light updates.

commented
commented

It does, I'm just thinking that the slight delay between tiny tots hitting somehow messes with the lighting updates. Singular explosions of any kind (even 40mm nukes which are identical to a singular tot) and explosions that happen within the same tick are not affected.

commented

My suspicion held true, the proto MIRV also suffers from this when using low yield mukes (singular explosion but slightly bigger than tots) and regular mukes (5 total explosions that happen at once).

commented

i just noticed that the napalm airstrike also leaves light level spots behind (even after all the fire is extiguished)