ICF not cycling coolant
TheChosenIndividual opened this issue ยท 9 comments
Since the ICF came out, i made an ICF setup for testing for a video, however, upon turning on the lasers, and injecting Liquid Sodium into the reactor, the reactor will not cycle it, meaning no Hot Liquid Sodium is created, which means no power can be created, even with the core being full of fuel, the coolant will just, not cycle no matter what, i have tried almost everything, and still no results, below is a screenshot of my setup, in case im an idiot and its somehow wrong
thanks for reading, and i hope for a quick response
-Chosen
Absolutely sure, Reading gauge from the reactor core to the return sodium tank doesnt show anything, and both buffers from the reactor core and return sodium tank are also empty, so, it would be logical to assume its not even being made in the first place
btw i love that you're making the ICF in a blast crater lmao
Update: So i created a DIFFERENT modpack, to discard the possibility of config/mod issues, and, it worked, i got it to work...so...i guess we'll focus on the config and mods later, but first things first...i realized that...strangely...the ICF generates MORE heat when the core is empty, rather than when fuel pellets are inserted, which is...paradoxical, using Tritium/Deuterium pellets, i managed to get less than 1M TU/s, which, should be just enough to not generate any power, I used a laser length of 8 cells, sodium coolant cycle, and the previously mentioned T/D fuel pellets, with, basically the same set up as before, so...any...ideas on why thats happening? btw, i AM using the latest patch if that helps
Pellets not actually working is a bug that was fixed about a week ago, you'll see without pellets it makes more energy because on idle it captures 25% of the incoming laser energy. Fix should be out very soon.
alr, and what about the possible config issues? want me to look through those and let you know?
Did you by any chance edit the fluid trait config? Because the ICF cooling ability is an addition to the cooling trait, and a custom config os obviously not gonna have the new values after the update.
Not sure...but i think i might have done when i tried to make a PWR before a PWR lol, ill look into it and let you know
Yeah, i did edit the FluidTraits file, im pretty sure, so yeah, thanks for that, also, Question before i do something stupid worthy of an internet beatdown, If i delete the FluidTraits config file, will the game auto re-generate it in its default state?