Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

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Broken render of antimatter explosion

Darek505 opened this issue · 1 comments

commented

Called under fairly specific conditions (NOT ALWAYS), but can occur during gameplay. If an antimatter explosion occurs when there are currently 0 mobs rendering, at a certain angle (~-arctan(√2)), the explosion will be distorted, it will become almost transparent (and sometimes invisible) and its color will change to yellow (sort of)

EDIT 3: absolute, 100% way to reproduce:

  1. create a super flat world
  2. /gamerule doMobSpawning false
  3. difficulty - peaceful
  4. /tp distant coordinates, 15000 or something like that
  5. take an antimatter cell and throw it at an angle close to -arctan(√2) (-54.7356°)

video detailing the process:

2024-07-29.20-54-49.mp4

EDIT 4: Here is the world to reproduce, all you have to do is drop the antimatter cluster and you will see the error (I recommend making the fov bigger)
New World.zip

commented

I don't know if it's been pached bu the tau cannon don't render the shot if you look down