Issue with Missiles and Rockets Getting Stuck Mid-Flight
gaysul opened this issue · 15 comments
Dear HBM Mod Development Team,
I hope this message finds you well. I have encountered a recurring issue while using the mod, particularly with missiles and artillery shells. When launching these projectiles from turrets, such as the "Henry Turret," they begin to fly but then get stuck mid-air about halfway through their trajectory. This issue occurs both on a local game and on a server.
Additionally, the radar does not display their movement correctly, as it shows the projectiles as stationary, despite the game continuing to run normally. When approaching the coordinates of the stuck projectiles, they do not fully load and remain suspended.
I have ruled out server performance issues, as the server is powerful and runs other processes without any noticeable lag. The problem seems inherent to the mod, as it also occurs in single-player mode.
Could you please look into the issue and suggest any potential fixes or provide an update to address this behavior?
Thank you for your time and support. I look forward to your response.
Best regards,
Artem
Do you have a mod list? If you have Optifine installed, then it's that.
Hi! Thank you for your quick response.
I specifically removed Optifine about 2 months ago, but the issue with projectiles getting stuck in the sky still persists. I want to point out that it's not just turret shells that get stuck, but also rockets and anti-missiles—basically, anything related to flying and the sky. This issue occurs when launching rockets from the radar over longer distances.
Below, I’ve attached a video where I demonstrate how these projectiles get stuck before reaching their target. I’ve also attached a screenshot with a list of all the mods I have installed.
Please help me figure out what’s causing this problem
default.mp4
I have already deleted all the mods, there is still such a bug, the missiles are hanging, please tell me which version of Java should I use, I know that 8, but more specifically, is it more recent or older?
Might be fixed now, I had a similar bug report but couldn't reproduce it just yet.
in the latest update (5202) with missiles (artillery shells) hoveringat launch, it seemed to be resolved, but when, for example, you launch missiles through a detonator from the other end of the world while at the other end, they do not fly, they appear on the radar, but do not fly, also when you launch missiles to the other end of the world from a turret using radar and teleport to where you launched missiles using a turret fired missiles from Henry flies, and the other 3-4 do not fly, although there was a command to launch them, 6 missiles were fully set to take off before teleporting.
Minecraft.1.7.10.2025-01-09.21-14-36.mp4
Minecraft.1.7.10.2025-01-09.20-59-37.mp4
Might be fixed now, I had a similar bug report but couldn't reproduce it just yet.
thanks for the information, but so far I have this error persists, even new bugs have appeared, I am using the latest version of the hbm mod.
Minecraft.1.7.10.2025-01-02.20-31-30.mp4
Minecraft.1.7.10.2024-12-30.14-35-54.mp4
ABMs getting stuck seems unrelated as they don't share any code with the artillery rockets. I'm guessing it might get stuck if the target is destroyed before the ABM reaches it?
A for the artillery rockets, I just can't seem to replicate the issue, they work fine through even unloaded and ungenerated chunks when firing them at a distance of over 1000 blocks via radar.
ABMs getting stuck seems unrelated as they don't share any code with the artillery rockets. I'm guessing it might get stuck if the target is destroyed before the ABM reaches it?
A for the artillery rockets, I just can't seem to replicate the issue, they work fine through even unloaded and ungenerated chunks when firing them at a distance of over 1000 blocks via radar.
okay, thanks, but I do not know how to solve this problem, if I play on the server, on the server, or on the local game, this problem remains
in the latest update (5202) with missiles (artillery shells) hoveringat launch, it seemed to be resolved, but when, for example, you launch missiles through a detonator from the other end of the world while at the other end, they do not fly, they appear on the radar, but do not fly, also when you launch missiles to the other end of the world from a turret using radar and teleport to where you launched missiles using a turret fired missiles from Henry flies, and the other 3-4 do not fly, although there was a command to launch them, 6 missiles were fully set to take off before teleporting.
Minecraft.1.7.10.2025-01-09.21-14-36.mp4
Minecraft.1.7.10.2025-01-09.20-59-37.mp4
for now you can fix this by placing a chunk loader near the rocket/missile systems
in the latest update (5202) with missiles (artillery shells) hoveringat launch, it seemed to be resolved, but when, for example, you launch missiles through a detonator from the other end of the world while at the other end, they do not fly, they appear on the radar, but do not fly, also when you launch missiles to the other end of the world from a turret using radar and teleport to where you launched missiles using a turret fired missiles from Henry flies, and the other 3-4 do not fly, although there was a command to launch them, 6 missiles were fully set to take off before teleporting.
Minecraft.1.7.10.2025-01-09.21-14-36.mp4
Minecraft.1.7.10.2025-01-09.20-59-37.mp4for now you can fix this by placing a chunk loader near the rocket/missile systems
Thank you! Can you tell me how to do it in detail?
in the latest update (5202) with missiles (artillery shells) hoveringat launch, it seemed to be resolved, but when, for example, you launch missiles through a detonator from the other end of the world while at the other end, they do not fly, they appear on the radar, but do not fly, also when you launch missiles to the other end of the world from a turret using radar and teleport to where you launched missiles using a turret fired missiles from Henry flies, and the other 3-4 do not fly, although there was a command to launch them, 6 missiles were fully set to take off before teleporting.
Minecraft.1.7.10.2025-01-09.21-14-36.mp4
Minecraft.1.7.10.2025-01-09.20-59-37.mp4for now you can fix this by placing a chunk loader near the rocket/missile systems
Thank you! Can you tell me how to do it in detail?
Sure, just download ChickenChunks from curseforge and go to your world, place a chunkloader block and thats it. Like in the video below: