Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

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[Preview] Cases are not affected by FOV

Darek505 opened this issue · 2 comments

commented

FOV = 70 (standard)

2024-12-09.12-31-05.mp4

FOV = 120

2024-12-09.12-31-17.mp4

This is probably due to the fact that cases are an entity, and changing the client's FOV does not affect their spawn location on the server

commented

Not sure how or if I can even fix that since the server doesn't keep track of player FOV

commented

I think it is possible to make 2 sided cases: server/client (integrated server)

On the client (integrated server), casings will spawn according FOV, since their place is significant in the context of a first-person view

On the server, casings can spawn the same way as now, since it’s not particularly important there

Although, this is quite difficult to implement, and I think there are better ways