lighting issues when interacting with Hardcore Darkness
Shibva opened this issue ยท 14 comments
A small note I made is that when lights such as an Anti-Schrabidum folkvangr field causes all the light that exist in the darkness to turn cyan for a brief moment
This might have something todo with Hardcore Darkness removing the minimal light level, would be nice if this was fixed, and might not be a bad idea to test other explosions along with it
this interaction can be found with this mod
I have no idea what Hardcore Darkness does exactly, let alone how it works. Since it apparently changes the way lighting works on a fundamental level, I'm not sure what I'm supposed to do about it.
alright, it seems to be Open Source so maybe someone else can figure it out,
heres the link to its github https://github.com/lumien231/Hardcore-Darkness
Hope this can help in some way
The fleija orb does literally only two things, it renders a fullbright orb with no lighting (similar to burning entities or blazes) and it increments the lightning timer to keep the sky bright, that's it. If something as basic as that somehow breaks when combined with a mod that uses ASM to change the vanilla lightning engine then I'm sorry but there is nothing I can do about that. Either ask the HD devs about it or live with it.
Because nuclear creepers use a smaller particle effect that doesn't cause the sky to flash.
I also decided to test this with Complementary Shaders and the shaders actually work on Complimentary Mode, just thought I should let you know in terms of the nuke rendering
If the Folkvangr Field is going to be reworked, it might be best to also look into this issue
the affect might only be noticeable at night
Steps to Recreate:
- Install Hardcore Darkness
- Lauch game and enter a world in creative
- set it to midnight
- Drop a item that will produce a FolkVangr field
- see the lighting glitch (screenshots comming, please hold)
in other news: doge still installing infinite mods and wondering why errors are happening