Missiles can’t function well in servers
Opened this issue · 9 comments
Greetings!
I set up my own server and loaded HBM nuclear mod.But I found that the missile will be "stuck" when it tries to enter an unloaded chunk.It won't continue flying unless a player approaches it and loads the chunk.
I know,in single player games,the missiles will load the chunk on their own and fly the whole route to hit the target.
I hope that you can fix it in the next update.For example,you can give the missile the ability to work like “the world anchor”,loading the chunks on its path to ensure a smooth flight.
Thank you!
I'm looking forward to your reply.
My friends told me that the missile only went about 250 blocks(according to the Radar UI)then stopped.
I wasn't even aware that spigot worked with forge at all. We've had a couple of Thermos servers in the past and it seems to work just fine there, the radar not working seems like some kind of limit for entity tracking/AABB checks imposed by the server itself, maybe there's a config for that? Either way there's not a whole lot i can do about that.
Missiles were specifically made to load chunks, if they do it in singleplayer they also do it in multiplayer. The system definitely does work on servers, but obviously depending on the server software, plugins or other mods, it's possible that something inhibits chunk loading. That's neither the mod's fault nor something within my control.
Sorry but I next used a server without any mod except hbm to test,and the same thing happened.My mod version is 3892.I will test it with the latest version later.
I got no idea.I used a server pack made by others.But there is actually a working “spigot.yml”file in the pack.I will use another server core and test it.