Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

1M Downloads

when is the update

Sinanemo21 opened this issue · 12 comments

commented

when will the radar be fixed in 1.12.2

because the radar still can't detect custom missiles and that's a pity

commented

1.12 is discontinued.

commented

because Drillgon has better things to do

commented

1.12 durduruldu.

why

commented

çünkü Drillgon'un yapacak daha iyi işler var

uh ok

commented

But Drillgon200 just updated a bunch of assets 7 days ago.What will those assets be used for?

commented

he was planning on releasing a last bugfix update iirc

commented

well,it looks like that there will be many new items

commented

Most of those were planned assets that I created before I decided to stop modding. I uploaded them to github so anyone who wants to implement them can. It would be a waste for those doors to never have the chance to see the light of the minecraft sun, and I can't exactly use them in my own projects. Not detecting custom missiles does, however, count as a bug, so I will fix that. I just realized I forgot to upload the anti tom turret model, so hopefully writing this message will remind me to later.

commented

Most of those were planned assets that I created before I decided to stop modding. I uploaded them to github so anyone who wants to implement them can. It would be a waste for those doors to never have the chance to see the light of the minecraft sun, and I can't exactly use them in my own projects. Not detecting custom missiles does, however, count as a bug, so I will fix that. I just realized I forgot to upload the anti tom turret model, so hopefully writing this message will remind me to later.

Why did you stop coding mods?

commented

Most of those were planned assets that I created before I decided to stop modding. I uploaded them to github so anyone who wants to implement them can. It would be a waste for those doors to never have the chance to see the light of the minecraft sun, and I can't exactly use them in my own projects. Not detecting custom missiles does, however, count as a bug, so I will fix that. I just realized I forgot to upload the anti tom turret model, so hopefully writing this message will remind me to later.

and how do i migrate mods from version 1.7.10 to 1.12.2

commented

I stopped because I wasn't learning enough new stuff from it, so I wasn't expanding my programming ability fast enough. Now I'm thinking I might still port features instead of commit by commit though, since that takes a lot less time (last update took less than a week to port many of the major features from months of 1.7 content, so the work load is much lighter and allows me to still do much heavier programming when not modding). The latest update actually does have those assets now by the way.

As for migrating mods, go learn how to make mods from the many tutorials on the internet and try to port some stuff hands on.

commented

you can close this issue now, its just clutter at this point