Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

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Opened this issue ยท 5 comments

commented

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commented

just join our discord at https://discord.gg/Cagp2w

commented
  1. That's a good suggestion. There could be some kind of coordination with certain missile launchers, who's coordinates would be stored by the missile and checked by the CIWS.
  2. I can at least somewhat agree with this. At least some of the missiles should be able to damage concrete (especially the concrete cracker, which can't even crack concrete).
  3. The effective time for the coolant cluster is variable, as it depends on tick speed, but it's roughly 34 minutes. You can, in fact, remove a black hole. Simply throw in an antimatter cluster.
  4. If you want to translate the mod, you can. Simply create the lang file and give HBM the file or a pull request or something.
  5. This block is a legacy block. It used to give basic information on how machines and things work in the mod, but has since been replaced by discord and the wiki. You can view the wiki at https://ntm.fandom.com/wiki/HBM%27s_Nuclear_Tech_Wiki.
  6. Scrabidium will give you radiation as long as you have it in your inventory. I would suggest not having it in your inventory for very long, being in a hazmat suit, and standing on a player decontaminator. Wearing schrabidium or euphemium armor will almost completely negate the radiation as well.
  7. I don't know about galacticraft monitors, but computercraft monitor integration couldn't be too hard, as well as possibly having this mod's own monitor. Keep in mind that the radar does send out a redstone signal when it detects a missile, so you can use that to activate a siren or something to respond faster.
  8. This mod is, in fact, still being updated for 1.7.10. Development is slow due to HBM's second project, xRadar, but it will still be updated.
  9. Waste earth (created through nuclear explosions) will slowly turn mushrooms in the area into glowing mushrooms. I'm not sure exactly which WIP blocks you are talking about, but the AMS is being replaced with something better and the other WIP blocks are non functional as far as I know.
  10. I can't talk with adequate authority on that, but if I remember correctly, the celprime was a work in progress multiblock terminal that was removed because it was bad.
  11. I'm not exactly sure what you mean by compatibility with buildcraft. As far as compatibility with its fluid pipes go, I already have a mostly build for that, and HBM can implement that if he wants to.
  12. Yeah, BF rocket fuel is a sort of work in progress. Keep in mind that this mod is still in beta, and some features will be broken.
  13. Refer to the (work in progress) wiki at https://ntm.fandom.com/wiki/HBM%27s_Nuclear_Tech_Wiki for information on the mod. Also join the discord server, as we can give more direct help then.

Finally, I'd love to have a crash report or a log for that bug report. Sounds like a death loop, but it will help to know exactly where the error is.

commented

Please update the mod to 1.12.2. I like it very much and I think many will be grateful.Thank you for your efforts.

commented

You'll have to wait like a month or so. It's pretty close to being done, but there's still things to fix.

commented

I will wait.Good luck with the development.