Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

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Digamma Screen Glitch

datboiiskool opened this issue · 20 comments

commented

When I created a new world after melting down a RBMK with digamma fuel or using a null rocket, I see the digamma screen.

commented
commented

I melted down a RBMK with digamma fuel or shooted a null rocket. After the explosion, I see the digamma screen sometimes. When I created a new world, I still see it sometimes.

commented

And also to shoot a null rocket, you need to load it in Karl.

commented

If you still don't know what is it, meltdown a RBMK with digamma fuel or shoot a null rocket to see it.

commented

I melted down a RBMK with digamma fuel or shooted a null rocket. After the explosion, I see the digamma screen sometimes. When I created a new world, I still see it sometimes.

That's called "ash"

commented

Also, this issue is known
I think that it's an optifine issue
Delete optifine, or close the game fully

commented

I melted down a RBMK with digamma fuel or shooted a null rocket. After the explosion, I see the digamma screen sometimes. When I created a new world, I still see it sometimes.

That's called "ash"

Oh ok.

commented

I think I have the same isssue, though it looks like this

image

commented

Is the ash overlay remaining upon switching worlds, dying or otherwise staying when it shouldn’t? Otherwise it’s not a bug, just an intended mechanic.

commented

it seems to linger a bit when you get out of its AOE

commented

If by that you mean it stays for 10 or so seconds, then that’s intended.

commented

yeah, but its kind of buggy, I thought it would look more like one of thaumcrafts effects or one of those things when you get close to something with chromacraft

like the screen starts to fog up

furthermore the ash googles are not working if that's what their also supposed todo

commented

Can you elaborate more about what’s not working about the ash goggles? Does the ash overlay persist for more than 20 or so seconds after putting them on?

commented

Apparently some mods (it's probably optifine again) interfere with the overlay rendering, causing it to always render with fully occupancy. I'll probably rewrite the entire thing because right now there's (yet another) optifine incompatibility that causes the overlay to swivel off into the distance when you turn your head.

commented

no, I thought the ash goggles would prevent the overlay from happening

commented

id also thought it would look more like a screen effect that slowly covers up from the corners as if it was raining ash slowly. something like that would be sick AF

commented

no, I thought the ash goggles would prevent the overlay from happening

It should cap the occupancy at about 10%, compared to the roughly 80% when not wearing any protection.

commented

apperently thats not working

commented

it also flickering like mad when I'm in that zone

commented

Technically fixed due to the digamma overlay effect being removed.