[enhancment] HBM keybinds break other keybinds binded to keys
Shibva opened this issue ยท 2 comments
Describe the bug
in cases where vic modden warfare has a reload key and its the same as the reload for HBM, only the HBM key will be output while the other is ignored, this is also the case with other keybinds that may conflict with HBM, only the HBM keys does not account for any other input that may happen
while this sounds redundant, I've seen mods in this version that allow for the same key to be pressed and both conflicts still work when pressed
Minecraft by default can only process one keybind bound to a given key at a time as key codes are assigned one binding each, meaning subsequent binds will be overwritten. There might be hacky workarounds (for example NTM's old hardcoded binds) but by using vanilla's KeyBinding
class that allows customization though the options menu, this behavior will always happen. In fact, it was VMW overriding NTM's reload key bind when I tested VMW in my workspace just a week ago.