Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

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Shibva opened this issue ยท 0 comments

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Describe the bug

one thing I noticed when using HBm to make some things is the instability of having its items be put under item numeral ids instead of the more stable name id. this in different worlds where ids are registered differently can lead to problems, eslepchaly if you doing something like I do and using the Toolbox data to create custom recipes based on its tags

what id use for using it as 8 extra inputs for crafting

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what happened when I went into a different world with different item number ID's

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I guess you can say that this is sort of a bug but more of an enhancement, because when you come to think about it, toolboxes could be useful for making specific kits that can be used to craft various other items

(how I knew the items stored are numberal ids)
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I hope this is considered a good enchantment or at the least not a terrible one