Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

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[Enhancment/Bug] Power Armor's Helmets should cease the heads player render when being worn

Shibva opened this issue ยท 6 comments

commented

Describe the bug

one thing that I happen to notice is that power armor's helmets sometimes tend to have issues with the head as you can see here
image
and here
image

Turns out when you have Optifine Instaled the player's skin is adapted with the second layer of the skin just like in newer versions and because of this, the "Hat" part of the players skin renders and pops out of the amor like you see here

the most simple solution would be to disable the player's head render when its wearing any of the power armor helmets, thus eliminating the issue altogether

commented

Hat layers rendering over helmets should be fixed in X4178, though I haven't tested all helmets yet.

commented

Will it take into account with foamfix (addding this in seems to make the layer situation more noticeable)

I'll try it on my end when I have the chance

commented

Also tends to happen with some leg pieces like Fau, disabling the player rendering as a whole is indeed planned for full power armor sets.

commented

I was going to say that but I saw only the head doing it, so yeah, not a bad idea

have it disable certain parts depending what power armor piece it has on

though the annoyance with this that I noticed is that it seems to also diable the player hand render in first person, guess you cant have both the the hand and the torso disabled

commented

Could you kindly not interject a normal bug report with your suggestions which we have told you time and time again do not belong here?

commented

@HbmMods I found that FoamFix is most likely to cause this issue, as it causes the other parts of the body to pop out as far as I have seen