[bug] non-stabkables checker not preventing ntmContagion from applying to stackables
Shibva opened this issue ยท 5 comments
Describe the bug
its a funny thing how I came about this; so I was making a ritual to allow for the creation of Alexandrite (one that is jokingly expensive and needs a bit over 2mill LP; might double it again tbh) and I seemed to have done something unusual with the item placement. I had a block of bismuth a single one for a bit while handling asbestos and when I logging the items using /mt hand (CrafTweaker) I got this
<hbm:tile.block_bismuth>.withTag({ntmContagion: 1 as byte})
not knowing that this was at the time (and only realizing its asbestos-related as I make this report) I looked at the open source and saw the note in regard to it only affecting non-stackables
it turns out it seems to do it to items that only have 1 item in the stack as well
so yeah, you might wanna look at that
(talk about an accidental discovery)
ntmContagion
I'm afraid to say this but some items not stacking should be the least of your worries.
yeah, im aware; I was just reporting something I saw and something it not applying right. I was in creative when this was happening, but me looking into it gave me some valuable info
trying to be a good semeritan
it was also taking place when I was in creative, progression wise
though... while im thinking about this, is there a way to remove this contamination from the item?
I believe the radiolysis machine has a slot for decontaminating items using radiation (should be two slots above one another with a progress arrow).