RBMK causes massive amounts of lag in multiplayer.
HoustonTheRocket opened this issue ยท 11 comments
My friend is hosting a server running HBM version 4417. We have a fairly large RBMK running. If I approach it, my game begins to lag horribly. GUI's take forever to open, terrible rubber banding, the lot. Strangely, I'm the only person on the server experiencing this. Anybody else that approaches the reactor experiences no lag. Its almost like it pushes my connection ping up into the 100k range somehow. The second the RBMK is unloaded from any chunks, the lag ceases. It slows chunk loading on my end too somehow.
This issue is not replicable in singleplayer.
Any advice on steps I should take to help solve this?
Sounds a bit like your connection can't handle all the network traffic the RBMK causes when sending the reactor's stats to the client, which would make sense since each part has a bunch of relevant data to it, but all that shouldn't be sent unless you're no more than 25 blocks away from the reactor. RBMK consoles have a higher range, but send a lot less data at once, so that's also unlikely as well.
Do you have any performance mods, perhaps ones that affect chunk loading/rendering?
No performance mods say for Optifine, although it is a recent addition and the lag was occuring beforehand. I do have a minimap installed however.
Sounds a bit like your connection can't handle all the network traffic the RBMK causes when sending the reactor's stats to the client, which would make sense since each part has a bunch of relevant data to it, but all that shouldn't be sent unless you're no more than 25 blocks away from the reactor. RBMK consoles have a higher range, but send a lot less data at once, so that's also unlikely as well.
Do you have any performance mods, perhaps ones that affect chunk loading/rendering?
maybe this is because of turbines
turbines are laggy and for some reactors u need alot of industrial turbines and also hbm nerfed levi turbine so he probaly tried use industrial turbine and got lags
how big is ur rbmk
about 11x11 circular
why u need so big reactor just make reactor create heat for steam because new update made more high dense steam bad
how big is ur rbmk
about 11x11 circular
why u need so big reactor just make reactor create heat for steam because new update made more high dense steam bad
he might want to use the reactor for irradiation and power and whatever else you can use it for instead of making it seperate
yes ik you dont need that big of a reactor to do both but he might need lots of power as well
how big is ur rbmk
about 11x11 circular
why u need so big reactor just make reactor create heat for steam because new update made more high dense steam bad
he might want to use the reactor for irradiation and power and whatever else you can use it for instead of making it seperate yes ik you dont need that big of a reactor to do both but he might need lots of power as well
nuclear fusion?
how big is ur rbmk
about 11x11 circular
why u need so big reactor just make reactor create heat for steam because new update made more high dense steam bad
built close to real size, also we do use irradiation channels to make flashgold, and we just wanted to push the limits of the rbmk
AFAIK the large RBMK takes significant amount of CPU resource even when it's completely shutdown.11x11 should take 2ms out of 50ms tick time in servers running on 9th gen i7 CPUs