Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

1M Downloads

List of Enhancements :D

likeproblem opened this issue · 2 comments

commented

*Add more F1 ponder videos to machinery(I love them on stirling engines, look like you were inspired by Create)
*Heat tube, have a chance to lose heat, so it has tiers 3-4, bigger means more heat saves.
*Make damaged status for more tanks.

*Remake nuclear kaboom code, so it doesn't make A HOLY BIG CRAP HOLE. Like crater will be real size, like Little Boy had 250 meters of fireball which evaporated everything. So make plz these queue of kaboom:

  1. Fireball expanding and almost litteraly destroying all blocks.
  2. Everything in radius X is set on fire(like all wood and entities, don't apply on stuff behind walls AND NOT GLASS)
  3. Wave is coming! It don't apply if nuclear bomb was detonated high in air. It knockback all entities which get through, except some walls can stop wave. In some area all blocks are destroyed by wave, like you can survive from wave underground. Also glass in big area is sent to backrooms.
  4. Small EMP destroy. YOUUUUUUUUUUUURS EEEEEEELEEEEEEEEEECTRICITY IS GOOOOOOOOOOOOOONE
  5. Nuclear Mushroom :D. Also don't apply high in air.
  6. Radiation 💯

PLZZZZZZZZZ ADDDD

I'm gonna edit it if I have more ideas :DD

EDITED:
*RBMK covers or generally all RBMK kaboom things can break ceiling at big speed.(took from 1.12.2) (ALREADY)
*You can extinguish damaged tanks on fire with a fire extinguisher. (NEEDED IN MAIN VERSION)

P.S. I make this list for 1.7.10 version

commented
  • Planned, but not very high priority for now
  • Not planned, heat can already be transported by using coolant and heat exchangers
  • Already planned
  • Not planned
commented

tasr bomb will just insanely strong and it will explode ur pc instead of enemy