Heat And Climate

Heat And Climate

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Cannot set EnableAdvancedMagic to false when EnableMagicModule is true

RisingInIris2017 opened this issue · 3 comments

commented

Forge Version:

14.23.5.2855

Heat & Climate Version:

Lib: HeatAndClimateLib_1.12.2-3.6.6
Mod: HeatAndClimateMod_1.12.2-3.6.8

Crash Report:

https://paste.dimdev.org/owubugoluv.mccrash

How to Reproduce:

  1. In config/module.cfg, set B:EnableAdvancedMagic=true to B:EnableAdvancedMagic=false, but keep B:EnableMagicModule=true unchanged.
  2. Start the game and it will crash.

I have read your H&C Mod Wiki, but I am still confused with what game contents "Advanced Magic" module and "Magic Module" respectively control. It is highly appreciated if you could explain the function of these two configuration options, and why my configurating leads to game crash.

Thanks in advance for your kind-hearted help!

commented

The module has now been reviewed and the crash due to changes in module.cfg has been removed in c387f9c.
thank you!

commented

Thank you for your report!
This case is a bug, and it is the correct specification that those settings can be compatible.
It will be fixed at the next update.

The "advanced" element of the magic module is currently a temporary implementation, so the settings are currently unstable. (The definitions of them have changed from v2.X.X.)

In the future, magical materials of Tier 2 and above and multicolored magic will be limited as advanced modules.

commented

Quite helpful reply, thanks a lot!