Bug: Server lockout when everbook packet exceeds 2MB
Shibva opened this issue ยท 0 comments
It has come to my attention that there is a limit to what I can include in the Everbook, to the point where it can exceed the 2 MB packet threshold when playing on servers.
From my observation, it seems that each macro when added one at a time is fine but if I join, it loads all at once and will lock the player out of the server until they figure out that it is the everbook exceeding its data limit.
There are a few ways to fix this hopefully
- rework how the everbook loads its contents to the server
- incorporate support with mods like BadPackets that bump the max threshold though it to 2GB