Crossing through the nether portal causes all loaded cyclic wisps owned by that player to lock up
computer-whisperer opened this issue ยท 1 comments
Traveling to any different dimension causes all loaded cyclic wisps owned by that player to lock up. Returning to the original dimension does not cause wisps to continue operations, instead they are entirely static until the whole server is reloaded.
Putting wisps into unloaded chunks before crossing seems to stop this from happening, though it is an inconvenient workaround.
Ideally they would continue functioning while the player is in the other dimension, but at least they should be able to continue operation once the player returns.
Tested and reproduced explicitly with the Nether and a dimension from Mine Cells.
Tested exclusively on a private server, I have not tested this in single-player mode.
Seen with the modpack "All of Fabric 6" versions 1.5.2 and 1.5.4.
Minecraft 1.19.2,
Hex Casting 0.10.3
Hexal 0.2.14,
Fabric API v0.76.0+1.19.2